Company DescriptionUbisoft\'s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players\' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin\'s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.As an Art Intern, you will create content for a 3D mobile game working on characters and/or environments. You will be part of a game development team and work together with the game artists of the project. You will also be exposed to the daily production and process of a free-to-play 3D mobile title.What you\'ll do:
Model and texture high-quality characters and/or environments.
Follow directive, artwork, and concept art provided.
Take Highpoly assets and turn them into Lowpoly assets.
Plan, with your immediate supervisor, the characters and environment to be created.
Create characters and environments by choosing the quality to achieve versus the importance of the game and technical constraints.
Have the characters and environments validated by your mentor.
Verify the quality of characters and environments once imported into the game and make improvements when necessary.
Qualifications
Good skills in Maya and ZBrush
Good knowledge of the technical art constraints
Good drawing skills. Excellent eye for colour, shape and composition
Ability to accept feedback, with good attitude to learning and developing skill set
Knowledge of Unity would be an advantage
Good communication and interpersonal skills
Problem Solver
A passion to innovate, and the drive to go beyond what is directly asked of you